Conversations are handled through multiple choice selecting via the touch-screen or the D-pad, and each action has its own concequences that will hurt or help your chances in completing the task that's set forth at the beginning of the game.
And true to the stereotype, you get the pretty boys, nerds and nerdettes, and the spoiled little rich kids, all the way down to the boppy-happy Casio-style theme between missions.
At the very least, the writers push the limits of the Teen rating with uncensored "a--hole" namecalling and the hint at homosexual and bisexual encounters in several of the games dating "missions." And the dual-screen interface comes in handy to gauge the two people's moods before and after each response -- the game's animation is actually incredibly well done, almost feature film quality as each person moves from his or her happy, sad, horny, embarassed..if these sequences are canned and recycled over and over throughout the storyline.
No lines are spoken, though, and with so much noiseless yammering back and forth these characters do, the game unfortunately feels like an interactive silent movie more than it does an adventure design.
The entire design of is what most other adventure games would consider a side-quest or a mini-game to a much more elaborate production.
It's a bunch of menus that are masquerading in a production that seems to promise more than it can ever dream on delivering.