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Generally the server sits in a loop reading requests from connected clients, processing them to enforce game mechanics and then sending out updates to the clients.One company that is cool about discussing their implementation is CCP, creators of Eve online.They have published a number of presentations and articles about Eve's infrastructure, and it is a particularly interesting case because they use Stackless Python for a lot of Eve's implementation.You don't care if a bit of latency causes the client to lose their world position.Most MMOs have zones which limit this to a certain amount of people.

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